A Home in Azeroth: World of Warcraft Finally Adds Player Housing in ‘Midnight’ Expansion

Popular Now

Free Fire Max Free Fire Max Roblox Roblox PUBG Mobile PUBG Mobile Free Fire Free Fire Valorant Valorant Gacha Club Gacha Club Garena Free Fire: Kalahari Garena Free Fire: Kalahari Candy Crush Saga Candy Crush Saga Call of Duty Call of Duty Among Us Among Us

For more than two decades, players of the monolithic MMORPG World of Warcraft have been asking for a feature that has become a staple of many of its competitors: player housing. The dream of a personal space to call their own, to display hard-earned trophies, and to relax with friends has remained just that—a dream. Until now. Blizzard has officially announced that player housing is finally coming to Azeroth with the new Midnight expansion, and according to the developers, the reason it took so long is a testament to their dedication to the feature: they “couldn’t just check off a box and do the minimum.”

Over Two Decades of Waiting: The Reason for the Delay

In an interview with GamesRadar+, WoW’s design lead Toby Ragaini explained the immense challenge of implementing player housing into a 21-year-old game. “We knew that we couldn’t just sort of check off a box and do the minimum,” he said. “We get one shot at this to impress people.” Blizzard has been keenly aware of the community’s desire for this feature, and they knew that anything less than a fully-featured, deeply integrated system would be a major disappointment. They also had to learn from the mistakes of their past, particularly with the Warlords of Draenor garrison system, which, while a form of personal space, often felt isolated and detracted from the social core of the game.

The solution, according to Blizzard, was to build the feature from the ground up, with a “long-term development cycle that could span multiple traditional expansion cycles.” They have been working on player housing since before the Shadowlands expansion, building new technology to support it. This includes a robust, freeform building system that allows players to “resize and rotate stuff” in a way that is more like a creative sandbox game such as The Sims 4, rather than a rigid, grid-based system seen in other MMOs. This approach, while taking an incredible amount of time, ensures that the feature is not just a “tacked on” addition but a seamless and core part of the game.

Housing in ‘Midnight’: What to Expect

The new player housing system in Midnight is not just about a single home. It’s a “lifestyle,” a new way to engage with the world. Here’s what Blizzard has revealed:

  • Neighborhoods: Instead of isolated instances, players will be able to live in public or private “neighborhoods” with up to 50 other players, guilds, or friends. This encourages a social, community-driven experience.
  • Boundless Customization: Players will have access to hundreds of decor items, with the ability to place, rotate, and even scale them to create unique and personal spaces. The items will be earned through a variety of in-game activities, including quests, raids, achievements, and crafting.
  • A Permanent Feature: Unlike past systems, player housing is being built to last. It is a permanent addition to the game that will be supported with every major patch and future expansion.
  • No Upkeep, No Cost: Blizzard is making housing accessible to everyone. There are no lotteries, no exorbitant gold costs, and no upkeep fees. If you want a house, you can have one.

The announcement of player housing in Midnight is more than just a new feature; it’s a turning point for the game. It is a sign that after two decades, Blizzard is finally ready to give players a place to call home. With a new, polished system that is designed for both casual and hardcore players, the feature promises to be a major reason for returning players to log back in and for new players to start their journey in a world where they can not only be a hero but also build a life. The long wait, it seems, has been well worth it.

Scroll to Top